Eternal Champions Hacking Bible by BillyTime Games! 1st Edition - September 24th 2020 Code in XXXXXX:0000 can be changed in a hex editor (Press Ctrl+G and enter first six numbers of code as your offset) Code in XXXX-XXXX can be used with Game Genie Guy or used on real hardware Both sets of code can be used on an emulator through Cheats. Inner Strength in general: Inner Strength is never restored - 05AB60:6004 - (AWZT-LA5A) Inner Strength is restored almost instantly - 05AB60:4E70 - (RCZT-L6XA) Maximum Inner Strength : 0034 Inner Strength for Taunts: 04A122:0000 - Blade P2 (ACTT-JABC) 04A128:0000 - Blade P1 (ACTT-JABJ) 059990:0000 - Shadow (ACNT-LAET) 059996:0000 - Shadow P2 (ACNT-LAE0) 053184:0000 - Rax P2 (AA2T-LAEE) 05318A:0000 - Rax (AA2T-LAEL) 047874:0000 - Jetta P2 (AB6A-JADY) 04787A:0000 - Jetta (AB6A-JAD4) 0558B2:0000 - Slash P2 (ABNA-LAFW) 0558B8:0000 - Slash (ABNA-LAF2) 050FF8:0000 - Trident (AAHT-LAH2) 050FFE:0000 - Trident P2 (AAHT-LAH8) 04C286:0000 - Xaivier P2 (ADBA-JAEG) 04C28C:0000 - Xaivier (ADBA-JAEN) 04E4C8:0000 - Midknight (ADWA-JAGJ) 04E4CE:0000 - Midknight P2 (ADWA-JAGR) 0577AE:0000 - Larcen P2 (AB5T-LAFR) 0577B4:0000 - Larcen (AB5T-LAFY) 04552C:0000 - Eternal Champion (ABLT-JABN) Inner Strength for Special Moves: Trident's teleport uses no Inner Strength 051D74:0000 (AART-LADY) Trident's Spinning Trident uses no Inner Strength 051C52:0000 (AARA-LACW) Trident's Fireball uses no Inner Strength 051D06:0000 (AART-LAAG) Trident's Red Shield uses no Inner Strength 019F36:0000 (ACST-CAB0) Trident's Green Shield uses no Inner Strength 019F5E:0000 (ACST-CAC8) Trident's Blue Shield uses no Inner Strength 019F0E:0000 (ACST-CAAR) Trident's Yellow Shield uses no Inner Strength 019F86:0000 (ACST-CAEG) Trident's Sliding Spinning Trident uses no Inner Strength 051B2E:0000 (AAPT-LABR) Blade's Freeze Shot Uses no Inner Strength 04ACF6:0000 (AC0A-JAH0) Blade's Projectile Disable Uses no Inner Strength 04A9D4:0000 (ACYT-JAGY) Blade's Tracking Blade Uses no Inner Strength (Homing and Non Homing Shots) 04ABE8:0000 (ACZT-JAHJ) Blade's Projectile Containment Field Uses no Inner Strength 04AB4E:0000 (ACZT-JACR) Blade's Wild Fury Attack Uses no Inner Strength 04AACA:0000 (ACZA-JAGL) Blade's Personal Shield Uses no Inner Strength 04ACAE:0000 (AC0A-JAFR) Blade's Power Drain Uses no Inner Strength 04AA3E:0000 (ACZA-JAB8) Rax's Lock & Load Uses no Inner Strength 053EEE:0000 (AA9A-LAHR) Rax's Cyber Punch & Kick Uses no Inner Strength 053EA6:0000 (AA9A-LAFG) Rax's Jet Knee Smash Uses no Inner Strength 0540A0:0000 (ABAA-LAFA) Rax's Overload Uses no Inner Strength 054180:0000 (ABAT-LAEA) Rax's Turbine Uses no Inner Strength 0543F4:0000 (ABBT-LAHY) Rax's Air Jets Uses no Inner Strength 053F96:0000 (AA9T-LAE0) Larcen's Air Sweep Uses no Inner Strength 058028:0000 (ACAA-LABJ) Larcen's Long distance Sweep Uses no Inner Strength 0582D8:0000 (ACBA-LAG2) Larcen's Power Sweep Uses no Inner Strength 05810E:0000 (ACAT-LAAR) Larcen's Sai Throw Uses no Inner Strength 05808C:0000 (ACAA-LAEN) Larcen's Swinging Hammer Fist Uses no Inner Strength 058418:0000 (ACCA-LAA2) Larcen's Ceiling Crawl Fist Uses no Inner Strength 058456:0000 (ACCA-LAC0) Larcen's Projectile Reflect Uses no Inner Strength 05827A:0000 (ACBA-LAD4) Midknight's Bedazzle Uses no Inner Strength 04F040:0000 (AD2A-JACA) Midknight's Dispel Uses no Inner Strength 04F1E0:0000 (AD2T-JAHA) Midknight's Flying Wall Smash Uses no Inner Strength 04F6CA:0000 (AD5A-JAGL) Midknight's Mist Attack Uses no Inner Strength 04F49E:0000 (AD4A-JAE8) Midknight's Life Drain Uses no Inner Strength 04EDD6:0000 (AD0T-JAG0) Midknight's Stomach Punch Uses no Inner Strength 04F872:0000 (AD6A-JADW) Midknight's Ceiling Ram Uses no Inner Strength 04EF28:0000 (AD1T-JABJ) Slash's Massive Club Swing Uses no Inner Strength 05629A:0000 (ABVA-LAE4) Slash's Double Footed Swing Kick Uses no Inner Strength 0561B4:0000 (ABTT-LAFY) Slash's De-Claw Uses no Inner Strength 056268:0000 (ABVA-LADJ) Slash's Power Thud Club Swing Uses no Inner Strength 05634E:0000 (ABVT-LACR) Slash's Spinal Crush Uses no Inner Strength 05650E:0000 (ABWT-LAAR) Slash's Running Headbutt Uses no Inner Strength 05640A:0000 (ABWA-LAAL) Slash's Projectile Reflect Uses no Inner Strength 056234:0000 (ABVA-LABY) Shadow's Shadow Mode Uses No Inner Strength 05901E:0000 (ACJA-LAA8) Shadow's Twirling Fan Attack Uses No Inner Strength (All Variants) 05A87E:0000 (ACYA-LAD8) Shadow's Smoke Screen Uses No Inner Strength (All Variants) 05A432:0000 (ACWA-LABW) Shadow's High Jump Angle Kick Uses No Inner Strength 05A75C:0000 (ACXT-LAC6) Shadow's Shuriken, Knife and Smoke Bomb Uses No Inner Strength (All Variants) 05A202:0000 (ACVA-LAAC) Shadow's Flying Mine Uzume-Bi Uses No Inner Strength 05A3B4:0000 (ACVT-LAFY) Shadow's Flying Step Tobi Ashi Uses No Inner Strength (All Variants) 05A132:0000 (ACTT-LABW) Jetta's Flying Choke Hold Uses No Inner Strength 04890C:0000 (ACET-JAAN) Jetta's Phase Uses No Inner Strength 04881C:0000 (ACEA-JAA6) Jetta's Resonate Uses No Inner Strength 04824A:0000 (ACBA-JACL) Jetta's Ricochet Uses No Inner Strength (All Variants) 0486B4:0000 (ACDA-JAFY) Jetta's Bladerang Uses No Inner Strength (All Variants) 048A10:0000 (ACFA-JAAT) Jetta's Ceiling Grab Uses No Inner Strength 0483E4:0000 (ACBT-JAHE) Jetta's Moving Cork Screw Uses No Inner Strength (All Variants) 0481EA:0000 (ACAT-JAHL) Xaiver's Dragon Trap Uses No Inner Strength 04D208:0000 (ADKA-JAAJ) Xaiver's Snap Back Uses No Inner Strength 04D15A:0000 (ADJT-JAC4) Xaiver's Midas Touch Uses No Inner Strength 04D0BC:0000 (ADJA-JAF6) Xaiver's Attract & Smack Uses No Inner Strength 04CC7A:0000 (ADGA-JAD4) Xaiver's Confusion Spell Uses No Inner Strength 04D108:0000 (ADJT-JAAJ) Xaiver's Swap Spell Uses No Inner Strength 04CE74:0000 (ADHA-JADY) Xaiver's Identity Change Spell Uses No Inner Strength 04CD74:0000 (ADGT-JADY) Trident's teleport uses Half Inner Strength 051D74:0017 (AART-LADY) Basic and Special Moves Damage Values: (Example :0402, 04 is damage, 02 should be left alone, some codes don't adhere to this rule.) Blade's far away LP does less damage - 061ABC:0402 (AJPA-NJF6) Trident's Spinning Trident Does Less damage - 01A4A2:0128 (FCWA-CCFC) Blade's Tracking Blade Deals Slightly More Damage - 01D12E:0012 (CMJT-CABR) Trident's Fireball deals very little damage - 01A64E:0202 (ALXA-CECR) Rax's overload deals very little damage - 019B72:0203 (ARPT-CEDW) Midknight's Stomach Punch deals Little damage - 04F9B2:0002 (AM6T-JAFW) Shadow's crouching LK does much less damage - 05CFC2:0007 (A9HT-LAGC) Hitstun and Pushback: (Example: 0503 - 05 for distance, 03 for speed., travel a distance of 5 at a speed of 3.) Up close HK doesn't push back as far - 062348:0003 (ANVT-NACJ) Up close LP doesn't push back as far - 018652:0003 (ARDA-CACW) Up close HP doesn't push back as far - 018674:0803 (ARDA-CTDY) LP doesn't push back as far - 018664:0303 (ARDA-CGDE) MP doesn't push back as far - 018654:0503 (ARDA-CLCY) LK doesn't push back as far - 018684:0303 (ARDA-CGEE) MK doesn't push back as far - 0189A4:0503 (ARET-CLFE) HK doesn't push back as far - 0186A4:0803 (ARDA-CTFE) Crouching MK doesn't push back as far - 018694:0503 (ARDA-CLEY) Crouching HP doesn't push back as far - 018674:0803 (ARDA-CTDY) Crouching MP doesn't push back as far (SLASH)- 0188A4:0503 (AREA-CLFE) Crouching MK doesn't push back as far (Larcen) - 018924:0503 (ARET-CLBE) Single Player Codes:| Eternal Champion Restores All health between Forms - 04506C:0068 (PBJA-JADN) Lower AI difficulty in contest (Default level is 7) - 002AAC:0002 (AJZA-AAFN) EASY Overkills: 026D22:674A - Easy Xavier Overkill (KK0T-ER3C) 026C92:674A - Easy Blade Overkill (KK0A-ER6W) 026AE0:673E - Easy Jetta Overkill (H3ZA-ER9A) 026B48:6728 - Easy Larcen Overkill (FBZT-ER4J) 026A86:6718 - Easy Midknight Overkill (DBZA-ER6G) 026C24:672C - Easy Rax Overkill (FV0A-ER3E) 026B9C:6766 - Easy Shadow Overkill (N3ZT-ER66) 026D98:6758 - Easy Trident Overkill (MB0T-ER62) Restore Original Overkills 026D22:654A - Xavier Overkill (KK0T-EL3C) 026C92:6550 - Blade Overkill (LB0A-EL6W) 026AE0:653E - Jetta Overkill (H3ZA-EL9A) 026B48:6528 - Larcen Overkill (FBZT-EL4J) 026A86:6518 - Midknight Overkill (DBZA-EL6G) 026C24:652C - Rax Overkill (FV0A-EL3E) 026B9C:6566 - Shadow Overkill (N3ZT-EL66) 026D98:6558 - Trident Overkill (MB0T-EL62) PALETTES: 0030FA - 00311A: Sega Logo 031D56 - 031D76: Broken Sega Logo Text Locations: 00:30C2 - Sega Screen Text 01:56F0 - Text Table 02:E950 - Pracitce Options Text 02:ED30 - Versus Opions Text 03:0330 - Holo-Trainer Rank Text 03:21A0 - Biographies Text Random Stuff: Playable Eternal Champion in VS mode (Still buggy) 030F7A:0009 - (BEHT-GAD4) 030F92:0009 - (BEHT-GAEW) Eternal Champion Form Modifier: (RAM ONLY) Player 1 - FF9CBE:0009 FFAC09:??00 Player 2 - FF9CBC:0009 FFAAD5:??00 Normal Form - 00 Dragon Form - 01 Hawk Form - 02 Shark Form - 03 Tiger Form - 04 (Notes: Certain moves will not work with Hawk or Tiger forms, Turn this code off if facing the cpu or he wil always respawn with 1HP) Eternal Champion Surrenders After beating his first form 045120:4E71 (RFJT-J6VA) 04512E:4E71 (RFJT-J6VR)